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Despite being one of the biggest Unreal Engine 5 games ever, Stalker 2's locations are almost entire

Published on December 08, 2025

is set to be a big game: The official says the game map is more than 60 square kilometers in size, making it "one of the biggest open worlds in videogames to date." Despite that size, Stalker 2 technical producer Evgeniy Kulik told PC Gamer that the studio is not relying on procedural generation to bring it to life: Every location in the game is made "by hand."

GSC Game World is using Unreal Engine 5 to make Stalker 2, Kulik said, which presents its own unique challenges because as far as he knows, no other game using the engine is as big or geographically varied. Stalker 2 programmers had to make their own tools so level designers and artists could properly build the game.

"We tried to do some procedural generation, but came up with the decision that it doesn't quite fit the needs—doesn't [[link]] meet our expectation about [[link]] the quality standard of gameplay and visuals as well. So we made the decision to make this happen and make every single [location] unique. It took a lot of time, took a lot of effort, but we're happy with the result."

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