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John Romero's brutal megawad Sigil 2 has formally chainsawed its way into Bethesda's Doom + Doom 2 r

Published on December 04, 2025

Bethesda and Nightdive Studios' remaster of Doom + Doom 2 was not just an excellent overhaul of the legendary FPS and its sequel, it brought together all of vanilla Doom's additional adventures under one cracked, pentagram-scrawled roof. Alongside the two base games, it included the master levels for Doom II, the two halves of Final Doom, and a new official campaign developed by MachineGames, the furiously challenging Legacy of Rust.

Yet there was one notable omission from the remaster's library of canonical (and semi-canonical) adventures—Sigil 2. Designed by Doom cocreator and general FPS legend John Romero, Sigil 2 is Doom's sixth episode, comprised of nine new levels (two of them secret) which take place directly after the events of the first Doom.

DOOM + DOOM II | Official Trailer - YouTube DOOM + DOOM II | Official Trailer - YouTube
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In any case, this update would suggest that both Sigil episodes are now officially part of the Doom story, which is exactly as things should be. I'm a big fan of both of Romero's new episodes, which unlike Legacy of Rust, limit themselves to the original Doom's weapon and enemy lineup, and are primarily exercises in level design.

Structurally they're similar affairs, but Sigil 2 has generally larger and more challenging maps. Indeed, one key difference as told to me by Romero himself, is that he designed Sigil 1 so he could complete every level on ultra violence difficulty from a pistol start without saving, whereas he designed Sigil 2 so that this was impossible even for [[link]] him.

Of course, Sigil 2 isn't the only Doom game getting formally added to the series' roster this year. There's just over a month to go before Doom: [[link]] The Dark Ages launches, and it seems that id Software is taking some pretty bold swings with the prequel. Joshua recently got hands-on with the follow-up and came away mostly, if not entirely impressed.

"Doom: The Dark Ages was [[link]] not what I expected, but it was still a great, ridiculous power fantasy in the few hours I got with it, trading in running-and-gunning for rocking-and-socking in a way that still makes perfect sense for the series," Wolens wrote in March. "It wasn't perfect and I still have questions, but I came away from my hours with The Dark Ages a lot more eager to play the full thing when it releases on May 15 this year."

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