VR is sometimes dismissed as a fad, with some seemingly desperate to ring the death knell on virtual reality and its associated hardware at the earliest opportunity. While we're not so convinced, the latest financial report from Meta shows staggering expenses in regards to its VR headset and augmented reality division that are difficult to ignore.
reveal that Reality Labs, the company's business and research unit that develops and produces VR headsets like the , made $440 million, a 30% increase attributed to Quest headset sales. Reality Labs' expenses, however, were an eye-watering $4.3 billion.
This was actually down 1% year-over-year, as "higher headcount related expenses were more than offset by lapping inventory related valuation adjustments and restructuring costs."
Still, that leaves Reality Labs with an operating loss of $3.8 billion, which is hardly the sort of small change you wouldn't mind losing down the back of the sofa.
Those of you with a good memory will also remember that this isn't the first time Meta's Reality Labs has suffered financially, as last year it was reported that
Despite owning a VR division that seems to be bleeding money, Meta CEO Mark Zuckerberg has recently vowed to increase spending overall at Meta to turn it into "the leading AI company in the world" (via ), which seems to have spooked investors and caused a 12% [[link]] loss in share value in wake of his statements.
Still, when it comes to VR, all these heavy costs might eventually start to balance out. According to a tweet from tech investor Jack Soslow, a16z Games—a company that raises investment funds for games industry founders, so prepare your appropriate dose of salt—the Meta Quest line has sold more than you might think.
1) The VR market is larger than perceived:- Meta alone sells ~10m headsets annually, comparable to Xbox.- The Meta Quest 2 is the top selling console on Amazon.- Meta Quest store has generated >$2b in rev or >$500m annually, comparable to UGC payouts. pic.twitter.com/6QmB57KzCP
: which kit should you choose?
: you need serious GPU power for VR
: don't get tied to your desktop in VR
According to his data, Meta's Quest line beat Microsoft Xbox sales by a significant amount in the past two years. If his estimated eight to 12 million sales of headsets in 2024 proves out (you did take that salt, didn't you?) then we could potentially be looking at a trend towards VR headset adoption starting to outpace console sales as a whole, although lets face it, the Xbox Series S and Series X have been out for a while now, and it's probably no surprise that sales are on the decline.
Mmm, briny. Anyway, whether this proves to be an indicator of an eventual stratospheric rise of VR headsets into the heady heights of immense profitability, remains [[link]] to be seen. For now, it [[link]] seems to be something of an expensive bet, although time will tell whether all this immense spending eventually pays off.
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